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DFS · LINEUP OPTIMIZER BETA

Lineup Optimizer Beta

Build FanDuel and DraftKings lineups (classic and DraftKings Showdown) from our own simulation ranges. Optimize on the mean, the median or the p85 ceiling, then stack, lock, fade and export a CSV you can upload.

Beta. Model opinion, not advice. Projections are PropSims simulation output only (10,000 sims per game, Sun, Oct 4, 9:30 AM ET lock). Every game this week is simulated. FanDuel: main slate only for now (FanDuel's other slate lists aren't public). D/ST rows have a mean only, so they use that number in every mode. Salaries and player IDs come from the sites' own player lists. Check your lineups on the site before you enter.

Out and IR players and backups are left out automatically. Settings, locks, overrides and exposures are saved in this browser only.

Multi-entry and late swap (use your site's entries file)

Download your entries CSV from the site (DraftKings: My Contests → Upcoming → Edit Entries; FanDuel: Upcoming → Entries → Download). Load it here, then either fill every entry with the lineups you built (in order), or late-swap: players whose game has kicked off stay in their slot, everyone else from started games is unavailable, and the open slots are re-optimized with your current settings. Upload the file back to the same site.

Lineups

Building your first lineup…

Player pool

Lock / ExclPlayerPosSalary ProjMeanMedianp85Pts/$1K My projMin %Max %Exp

Proj = the number the optimizer uses (your override if set, otherwise the selected mode). Pts/$1K uses Proj. FanDuel points use FanDuel scoring; DraftKings points are scored from the same simulations with DraftKings rules (full PPR, +3 at 300 pass / 100 rush / 100 receiving yards, pass TD 4, INT -1). Fumbles lost and 2-pt conversions aren't simulated. Methodology.

How it works